include_directories( ${bengine_INCLUDES} )

add_subdirectory(ftgl)

set(utils_STAT_SRCS
    dir.cpp
    timer.cpp
    fps.cpp
    settings.cpp
    displaylists.cpp
    raycast.cpp
    statsbuffer.cpp
    execcmd.cpp
    logbuffer.cpp
    dirlayout.cpp
    texturestore.cpp
    net_server.cpp
    net_client.cpp
    joystick.cpp
    belog.cpp)

add_library(utils STATIC ${utils_STAT_SRCS})
target_link_libraries( utils net common )
